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Super metroid falling blocks crateria
Super metroid falling blocks crateria








02 = lower, 03 = standard, 04 = higher, etc. Jump/springball height in lava/acid without Gravity suit (with high-jump boots). 01 = lower, 02 = standard, 03 = higher, etc. Jump/springball height in lava/acid without Gravity suit. 00 = standard, 01 = higher, 02 = even higher, etc. Walljump height underwater without Gravity suit (with high-jump boots). Walljump height underwater without Gravity suit. Jump/springball height underwater without Gravity suit (with high-jump boots). 00 = lower, 01 = standard, 03 = higher, etc. Jump/springball height underwater without Gravity suit. 04 = lower, 05 = standard, 06 = higher, etc. 03 = lower, 04 = standard, 05 = higher, etc. 05 = lower, 06 = standard, 07 = higher, etc. Jump/springball height (with high-jump boots).

Super metroid falling blocks crateria full#

Anything higher than 07 for max speed will cause errors when running at full speed with booster equipped These values are ADDED to what speed booster gives. Running acceleration and default running speed 30 = acceleration, 02 = max speed. Anything above 07 occasionally produces small background graphical errors.

super metroid falling blocks crateria super metroid falling blocks crateria

04 = slower fall, 05 = standard, 06 = faster fall, etc. By itself, this change isn't really noticable until Samus has fallen for awhile, but combined with the gravity change and jump heights, it works well for creating faster-paced gameplay. 0C = lower gravity, 1C = standard gravity, 2C = higher gravity, etc. Combine with the jump-height values below for interesting effects. Affects jump speed, jump height and fall speed whether Samus has high-jump boots equipped or not, except while underwater/lava/acid without Gravity suit. (found by Black_Falcon)ĭisables the "skid" sequence when turning left/right allows instant stopping. 00 = slower, 01 = standard, 02 = slightly faster, etc. Speed at which Samus moves left/right through the air after performing a walljump. 00 = very slow, 01 = standard, 02 = slightly faster, 08 = very fast, etc. Speed at which Samus moves left/right through the air after running off of a ledge, falling after doing a super jump, and de-morphing. Speed at which Samus moves left/right through the air during a non-spinning jump and while falling.

super metroid falling blocks crateria

Speed at which Samus moves left/right through the air during a spinning jump. Prevents Samus from losing speed by turning left/right during a spinning jump. Walljumping no longer forces Samus away from the wall. Disables walljumping, but Samus still enters the "about to walljump" pose when it is attempted.








Super metroid falling blocks crateria